![]() the art looks nice, I guess, but I feel like I could get the same effect by walking through a local art gallery with Ludovico Einaudi playing in one ear. Puzzles aren't supposed to be obvious but they are supposed to leave faint breadcrumbs on how to solve them and much of what I see in Gorogoa is insane adventure game logic. I understand this game is short but I don't want to devote anymore time to doing what feels like randomly clicking with the hope that this is right order of events. Appears not! The game does give the occasional visual clue but the leap from that visual clue to the actual solution feels huge. I came in here to ask if I was just not getting something, if there was a better way of solving these puzzles than just clicking about until something happens. But until you do that, there's no particular reason why the solution is the solution beyond "that's the way the dev imagined it." So what I'm finding is that while a lot of the solutions "make sense" in a certain way, they only make sense once you have completed the puzzle. ![]() Which is a problem because imagination is both unlimited and super-specific to the person imagining it, and I'm personally having a lot of trouble getting into the same headspace as the designer. The issue I'm having with Gorogora is that puzzle design isn't so much imaginative as much as imagination is the solution. That's how you get those "aha!" moments that make solving things satisfying. A good puzzle provides a consistent rule that you need to suss out and piece together, and the best ones apply that rule in an imaginative way. I'm through 4 of the "chapters" and I think where I'm setting right now is that I think the underlying mechanic of shifting panels around is a neat idea, the puzzle design within that mechanic is extremely poor. How Long To Beat lists it at 2 hours long. It’s a little bit hard to explain but the mechanics are simple and mostly involve clicking on things in the pictures and then moving the tiles around on the screen. It is a non-traditional cursor-based puzzle game where you interact with and rearrange tiles to advance. You can find out more about the Unsanctioned Unofficial Game Pass Game Club or suggest future games for it here. We ask that if you leave a comment before that date you also come back to the thread after it to read other people’s comments and respond to them, though of course we cannot force you to do so.Īll are welcome to participate regardless of whether you have stated a preference to or not and there is absolutely no commitment. Ideally the bulk of the discussion will occur after January 17, but if you want to comment before then you are welcome to so long as the spoilers are marked. We ask that until that date you use the forum software to mark any spoilers, either story based or mechanical, in the discussion below. Our first game is Gorogoa! The target completion date is January 17, 2022. Welcome to the first Unsanctioned Unofficial Game Pass Game Club selection thread. We also welcome comments from people who played the game on something other than PC or Xbox. Feel free to share your thoughts and post open spoilers.Īlso, you do not have to finish the game to participate but please let us know if you have not.
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