![]() The aforementioned Shadow Catcher and Reflection Catcher settings can be found here, as well as the Portal Light and Motion Blur settings. The differences in menu options here are minimal, but they now include an RPR Settings tab that gives objects special parameters that can be used to assist the rendering process. Object Propertiesīeneath the World Properties tab are the Object Properties, which help set specific parameters for individual objects that can be viewed once rendered or animated. Sun & Sky tab of World Properties (in ProRender engine)Ĭomparatively, when using Cycles or Eevee, these operators are nodes that are implemented in the World element of the Shader Editor (like Sky Texture in the Cycles engine), but if you’re fairly new to node-based material editing, ProRender may save you some frustration when setting up the scene. This option gives you complete control over the world’s sky parameters, including glow, saturation, and turbidity. Unlike Cycles and Eevee, ProRender has a quick tab menu for Sun & Sky Properties that can help you set up natural lighting and even fog effects for the scene. These tabs have been replaced with an easier-to-use approach provided by Radeon. IBL tab of World Properties (in ProRender engine) For those more familiar with Blender, you will notice that the Surface sub-tab (background color and details) and Ambient Occlusion and Volume sub-tab (background shader options) have been removed once you switch to ProRender. Tools like Background Properties, Environmental Light and its intensity, and Reflection and Refraction Properties can be found here. ![]() The World Properties tab is meant to shape the overall aesthetic in your viewport, dealing with the world and the ambient lighting of the scene. View Layer Properties (in ProRender engine) RPR Passes include a comprehensive selection of passes that are all one-click operations, making the calibration process fast and easy, such as Ambient Occlusion, World Coordinate (which renders objects based on their position in the scene), and Shadow and Reflection Catchers (a shadow or reflected light isolator for objects using the Shadow Catcher material). This is definitely one of the pros when using the ProRender engine over Blender’s internal Cycles or Eevee engines. It’s a lot less of a hassle to adjust once the rendering phase is done. This gives you a lot more control and precision when it comes to composition and postproduction, especially if it’s just to make minor tweaks or adjust colors. The RPR Passes tab allows you to choose the way your final render will look by adding or removing certain elements from a render output pass. Once you’ve set Radeon ProRender as the active render engine in Blender’s Render Properties tab, take a look at the new functions made available starting with the new render passes found in the View Layer Properties.
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